Log file opened Sat Jan 31 17:06:39 CST 2015

Initiative Phase for Deployment
-------------------
Team 1 rolls a 5[5+0].
    Restless rolls a 5[5+0].
    Foxx rolls a 8[8+0].
Team 2 rolls a 6[5+1].
    Roughrider1 rolls a 11[11+0].
    Roughrider2 rolls a 8[8+0].
Observer rolls a 7[7+0].
Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.

Initiative Phase for Round #1
-------------------
Team 1 rolls a 16[12+4].
    Restless rolls a 6[6+0] / 5[5+0].
    Foxx rolls a 6[6+0] / 4[4+0].
Team 2 rolls a 13[12+1].
    Roughrider1 rolls a 8[8+0].
    Roughrider2 rolls a 5[5+0].
Observer rolls a 7[7+0].
Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.

Targeting Phase
-------------------
Weapons fire for Naga Prime (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Naga Prime #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Helepolis HEP-4H (Roughrider1)
    Sniper, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #3 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #3 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #3 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #4 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #5 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #6 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).



Movement Phase
-------------------

Gotterdammerung GTD-20S (Roughrider1) must make a piloting skill check while moving in hex 2807 (running & turning on pavement).
Needs 5 [4 (Base piloting skill) + 1 (Torso-Mounted Cockpit) + 0 (running & turning on pavement)], rolls 5 : succeeds.


Offboard Attack Phase
-------------------
Weapons fire for Naga Prime (Restless)


Weapons fire for Naga Prime #2 (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) (Restless)



Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #2 (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #2 (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #3 (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #3 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #2 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #3 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #4 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #5 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #6 (Restless)



Weapon Attack Phase
-------------------


Physical Attack Phase
-------------------


Heat Phase
-------------------
Dire Wolf Jonathan (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk II WolfSpider (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk C (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dire Wolf Ashley (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hellstar 3 (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk II Nasty (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk II C (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk II E (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dire Wolf D (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Savage Coyote C (Foxx) gains 3 heat, sinks 3 heat and is now at 0 heat.
Tomahawk II D (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Turkina D (Foxx) gains 3 heat, sinks 3 heat and is now at 0 heat.
Executioner G (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hellstar (Standard) (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Turkina B (Foxx) gains 1 heat, sinks 1 heat and is now at 0 heat.
Jade Hawk JHK-04 (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Jade Hawk JHK-03 (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Timber Wolf Chrissy (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Timber Wolf DWACS (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Timber Wolf WoodsmanPrime (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Timber Wolf CAT (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Naga Prime (Restless) gains 20 heat, sinks 20 heat and is now at 0 heat.
Naga Prime #2 (Restless) gains 20 heat, sinks 20 heat and is now at 0 heat.
Lobo (Standard) (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Atlas III AS7-D3 (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Fafnir FNR-5X (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Sirocco SRC-3C (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Black Knight BLK-NT-4D (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Gotterdammerung GTD-20S (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Helepolis HEP-4H (Roughrider1) gains 11 heat, sinks 11 heat and is now at 0 heat.
Defiance DFN-3T (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Gravedigger GDR-1D (Roughrider1) gains 1 heat, sinks 1 heat and is now at 0 heat.
Ryoken (Stormcrow) A (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Shadow Cat A (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Firestarter FS9-OH (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Puma (Adder) B (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Timber Wolf Prime (Roughrider1) gains 3 heat, sinks 3 heat and is now at 0 heat.
Thor II (Grand Summoner) E (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Savage Wolf Prime (Roughrider1) gains 16 heat, sinks 16 heat and is now at 0 heat.
Pillager PLG-3Z (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Javelin JVN-11A 'Fire Javelin' (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Gunslinger GUN-2ERD (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Berserker BRZ-C3 (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lament LMT-3C (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cronus CNS-5M (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Excalibur EXC-CS (Roughrider2) gains 1 heat, sinks 1 heat and is now at 0 heat.
Warhammer IIC 8 (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Warhammer IIC 8 #2 (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Centurion CN11-O (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Adding 5 heat from Charged Capacitor...
Wolfhound WLF-2H #3 (Roughrider2) gains 7 heat, sinks 7 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Geyser in hex 1367 erupts.
Geyser in hex 1370 erupts.
Geyser in hex 1371 erupts.
Initiative Phase for Round #2
-------------------
Team 1 rolls a 15[11+4].
    Restless rolls a 12[12+0].
    Foxx rolls a 5[5+0].
Team 2 rolls a 12[11+1].
    Roughrider1 rolls a 6[6+0].
    Roughrider2 rolls a 5[5+0].
Observer rolls a 6[6+0].
Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.

Targeting Phase
-------------------
Weapons fire for Helepolis HEP-4H (Roughrider1)
    Sniper, will land in 1 turn(s).

Weapons fire for Naga Prime (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Naga Prime #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #3 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #3 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #3 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #4 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #5 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #6 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).



Movement Phase
-------------------

Defiance DFN-3T (Roughrider1) must make a piloting skill check while moving in hex 2807 (running & turning on pavement).
Needs 1 [2 (Base piloting skill) - 1 (running & turning on pavement)], rolls 4 : succeeds.


Gravedigger GDR-1D (Roughrider1) must make a piloting skill check while moving in hex 2807 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 11 : succeeds.


Wolfhound WLF-2H (Roughrider2) checking for Supercharger failure:
    Needs 0, rolls 7 : succeeds.

Wolfhound WLF-2H (Roughrider2) must make a piloting skill check (sprinting with active MASC/Supercharger).
Needs 5 [3 (Base piloting skill) + 2 (Sprinting) + 0 (sprinting with active MASC/Supercharger)], rolls 4 : falls.
    Wolfhound WLF-2H (Roughrider2) falls on its left side, suffering 4 damage.
        Wolfhound WLF-2H (Roughrider2) takes 4 damage to LL.
            12 Armor remaining.

Pilot of Wolfhound WLF-2H (Roughrider2) "Wade Eames" must roll 5 to avoid damage; rolls 9 : succeeds.

Timber Wolf Prime (Roughrider1) must make a piloting skill check while moving in hex 1508 (running & turning on pavement).
Needs 1 [2 (Base piloting skill) - 1 (running & turning on pavement)], rolls 4 : succeeds.


Brutus Assault Tank (PPC) (Roughrider1) must make a piloting skill check while moving in hex 2807 (reckless driving on pavement).
Needs 3 [2 (Base piloting skill) + 2 (Steering Damage) - 1 (reckless driving on pavement)], rolls 2 : fails.
            Chance for motive system damage. Roll is 5; (w/ +0 bonus)
             no effect.
    Skid ends.

Offboard Attack Phase
-------------------
Weapons fire for Naga Prime (Restless)
    Arrow IV at Hex: 3723 (Artillery); needs 8, rolls 7 : misses and scatters to hex 3822.
Giggins APC (Fire Support) (Roughrider2) hit (using Left Side table) for 10 damage.
        Giggins APC (Fire Support) (Roughrider2) takes 5 damage to LS.
            23 Armor remaining.
        Giggins APC (Fire Support) (Roughrider2) takes 5 damage to LS.
            18 Armor remaining.
Giggins APC (Fire Support) #2 (Roughrider2) hit (using Left Side table) for 10 damage.
        Giggins APC (Fire Support) #2 (Roughrider2) takes 5 damage to RR.
            25 Armor remaining.
        Giggins APC (Fire Support) #2 (Roughrider2) takes 5 damage to LS.
            23 Armor remaining.

    Arrow IV at Hex: 3722 (Artillery); needs 8, rolls 6 : misses and scatters to hex 3720.
Giggins APC (Fire Support) #3 (Roughrider2) hit (using Rear table) for 10 damage.
        Giggins APC (Fire Support) #3 (Roughrider2) takes 5 damage to TU.
            23 Armor remaining.
        Giggins APC (Fire Support) #3 (Roughrider2) takes 5 damage to RR.
            25 Armor remaining.
            Chance for motive system damage. Roll is 6; (w/ +1 bonus)
             Minor damage, +1 to driving skill rolls.

Weapons fire for Naga Prime #2 (Restless)
    Arrow IV at Hex: 3724 (Artillery); needs 9, rolls 8 : misses and scatters to hex 3723.
Giggins APC (Fire Support) (Roughrider2) hit for 20 damage.
        Giggins APC (Fire Support) (Roughrider2) takes 5 damage to LS.
            13 Armor remaining.
        Giggins APC (Fire Support) (Roughrider2) takes 5 damage to FR.
            29 Armor remaining.
            Chance for motive system damage. Roll is 11; (w/ +1 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        Giggins APC (Fire Support) (Roughrider2) takes 5 damage to FR.
            24 Armor remaining.
        Giggins APC (Fire Support) (Roughrider2) takes 5 damage to FR (critical).
            19 Armor remaining.
            Critical hit on FR. Roll is 5; no effect.
Giggins APC (Fire Support) #2 (Roughrider2) hit for 10 damage.
        Giggins APC (Fire Support) #2 (Roughrider2) takes 5 damage to LS.
            18 Armor remaining.
            Chance for motive system damage. Roll is 11; (w/ +1 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        Giggins APC (Fire Support) #2 (Roughrider2) takes 5 damage to LS.
            13 Armor remaining.

    Arrow IV at Hex: 3622 (Artillery); needs 9, rolls 7 : misses and scatters to hex 3823.
Giggins APC (Fire Support) (Roughrider2) hit (using Left Side table) for 10 damage.
        Giggins APC (Fire Support) (Roughrider2) takes 5 damage to LS.
            8 Armor remaining.
            Chance for motive system damage. Roll is 7; (w/ +1 bonus)
             Minor damage, +1 to driving skill rolls.
        Giggins APC (Fire Support) (Roughrider2) takes 5 damage to TU (critical).
            23 Armor remaining.
            Critical hit on TU. Roll is 11; Ammunition Hit!
*** MML 5 LRM Ammo EXPLODES!  120 DAMAGE! ***
*** MML 5 SRM Ammo EXPLODES!  200 DAMAGE! ***
        Giggins APC (Fire Support) (Roughrider2) takes 320 damage to TU.
             SECTION DESTROYED,
*** Giggins APC (Fire Support) (Roughrider2) DESTROYED by damage! ***
            Critical hit on TU. Roll is 11; Turret blown off!

        Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Giggins APC (Fire Support) #2 (Roughrider2) is hit for 16 damage!
        Giggins APC (Fire Support) #2 (Roughrider2) takes 5 damage to FR.
            29 Armor remaining.
            Chance for motive system damage. Roll is 7; (w/ +1 bonus)
             Minor damage, +1 to driving skill rolls.
        Giggins APC (Fire Support) #2 (Roughrider2) takes 5 damage to LS.
            8 Armor remaining.
            Chance for motive system damage. Roll is 7; (w/ +1 bonus)
             Minor damage, +1 to driving skill rolls.
        Giggins APC (Fire Support) #2 (Roughrider2) takes 5 damage to TU.
            23 Armor remaining.
        Giggins APC (Fire Support) #2 (Roughrider2) takes 1 damage to LS.
            7 Armor remaining.


        End Secondary Damage Report.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) (Restless)
    Arrow IV at Hex: 3623 (Artillery); needs 9, rolls 5 : misses and scatters to hex 3627.

    Arrow IV at Hex: 3822 (Artillery); needs 9, rolls 11 : hits the intended hex 3822.
Giggins APC (Fire Support) #2 (Roughrider2) hit (using Left Side table) for 10 damage.
        Giggins APC (Fire Support) #2 (Roughrider2) takes 5 damage to LS.
            2 Armor remaining.
        Giggins APC (Fire Support) #2 (Roughrider2) takes 5 damage to LS.
            Armor destroyed, 1 Internal Structure remaining
            Critical hit on LS. Roll is 9; Engine destroyed.  Immobile.

Weapons fire for Helepolis HEP-4H (Roughrider1)
    Sniper at Hex: 2644 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 11 : hits the intended hex 2644.
Tomahawk II C (Foxx) hit for 20 damage.
        Tomahawk II C (Foxx) takes 5 damage to CT.
            41 Armor remaining.
        Tomahawk II C (Foxx) takes 5 damage to RT.
            27 Armor remaining.
        Tomahawk II C (Foxx) takes 5 damage to LL.
            36 Armor remaining.
        Tomahawk II C (Foxx) takes 5 damage to LL.
            31 Armor remaining.
Gurteltier MBT (Standard) (Foxx) hit for 20 damage.
        Gurteltier MBT (Standard) (Foxx) takes 5 damage to FR.
            104 Armor remaining.
        Gurteltier MBT (Standard) (Foxx) takes 5 damage to FR.
            99 Armor remaining.
        Gurteltier MBT (Standard) (Foxx) takes 5 damage to FR.
            94 Armor remaining.
        Gurteltier MBT (Standard) (Foxx) takes 5 damage to FR.
            89 Armor remaining.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) (Restless)
    Arrow IV at Hex: 3823 (Artillery); needs 10, rolls 11 : hits the intended hex 3823.

    Arrow IV at Hex: 3723 (Artillery); needs 10, rolls 4 : misses and scatters to hex 3126.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #2 (Restless)
    Arrow IV at Hex: 3718 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 7 : hits the intended hex 3718.
Firestarter FS9-OH (Roughrider1) hit for 10 damage.
        Firestarter FS9-OH (Roughrider1) takes 5 damage to CT.
            15 Armor remaining.
        Firestarter FS9-OH (Roughrider1) takes 5 damage to RA.
            7 Armor remaining.

    Arrow IV at Hex: 3617 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 8 : hits the intended hex 3617.
Ryoken (Stormcrow) A (Roughrider1) hit for 10 damage.
        Ryoken (Stormcrow) A (Roughrider1) takes 5 damage to LA.
            13 Armor remaining.
        Ryoken (Stormcrow) A (Roughrider1) takes 5 damage to LL.
            20 Armor remaining.
        Bridge #55344 absorbs 10 points of damage. 

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #2 (Restless)
    Arrow IV at Hex: 3717 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 7 : hits the intended hex 3717.
Firestarter FS9-OH (Roughrider1) hit for 10 damage.
        Firestarter FS9-OH (Roughrider1) takes 5 damage to RT (critical).
            11 Armor remaining.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Jump Jet.
        Firestarter FS9-OH (Roughrider1) takes 5 damage to LT.
            11 Armor remaining.
Ryoken (Stormcrow) A (Roughrider1) hit for 10 damage.
        Ryoken (Stormcrow) A (Roughrider1) takes 5 damage to CT.
            20 Armor remaining.
        Ryoken (Stormcrow) A (Roughrider1) takes 5 damage to LT.
            12 Armor remaining.

    Arrow IV at Hex: 3719 (Artillery); needs 10, rolls 9 : misses and scatters to hex 3619.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #3 (Restless)
    Arrow IV at Hex: 2310 (Artillery); needs 9, rolls 8 : misses and scatters to hex 2311.
Pillager PLG-3Z (Roughrider1) hit for 20 damage.
        Pillager PLG-3Z (Roughrider1) takes 5 damage to LT.
            13 Armor remaining.
        Pillager PLG-3Z (Roughrider1) takes 5 damage to CT.
            45 Armor remaining.
        Pillager PLG-3Z (Roughrider1) takes 5 damage to LT.
            8 Armor remaining.
        Pillager PLG-3Z (Roughrider1) takes 5 damage to RA.
            9 Armor remaining.
Defiance DFN-3T (Roughrider1) hit for 10 damage.
        Defiance DFN-3T (Roughrider1) takes 5 damage to LA.
            17 Armor remaining.
        Defiance DFN-3T (Roughrider1) takes 5 damage to RL.
            26 Armor remaining.
Timber Wolf Prime (Roughrider1) hit for 10 damage.
        Timber Wolf Prime (Roughrider1) takes 5 damage to CT.
            31 Armor remaining.
        Timber Wolf Prime (Roughrider1) takes 5 damage to RT.
            20 Armor remaining.
Sirocco SRC-3C (Roughrider1) hit for 10 damage.
        Sirocco SRC-3C (Roughrider1) takes 5 damage to FRL.
            35 Armor remaining.
        Sirocco SRC-3C (Roughrider1) takes 5 damage to RT.
            20 Armor remaining.

    Arrow IV at Hex: 2311 (Artillery); needs 9, rolls 6 : misses and scatters to hex 2612.
Thor II (Grand Summoner) E (Roughrider1) hit for 10 damage.
        Thor II (Grand Summoner) E (Roughrider1) takes 5 damage to RA.
            1 Armor remaining.
        Thor II (Grand Summoner) E (Roughrider1) takes 5 damage to CT.
            21 Armor remaining.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #3 (Restless)
    Arrow IV at Hex: 2309 (Artillery); needs 10, rolls 8 : misses and scatters to hex 2508.

    Arrow IV at Hex: 2310 (Artillery); needs 10, rolls 4 : misses and scatters to hex 2907.
Brutus Assault Tank (PPC) (Roughrider1) hit (using Left Side table) for 10 damage.
        Brutus Assault Tank (PPC) (Roughrider1) takes 5 damage to LS.
            36 Armor remaining.
        Brutus Assault Tank (PPC) (Roughrider1) takes 5 damage to RR.
            25 Armor remaining.

Weapons fire for Demolisher Heavy Tank (Arrow IV) (Restless)
    Arrow IV at Hex: 2409 (Artillery); needs 10, rolls 6 : misses and scatters to hex 2011.
Wolfhound WLF-2H #3 (Roughrider2) hit for 10 damage.
        Wolfhound WLF-2H #3 (Roughrider2) takes 5 damage to RT.
            7 Armor remaining.
        Wolfhound WLF-2H #3 (Roughrider2) takes 5 damage to RL.
            11 Armor remaining.
Gotterdammerung GTD-20S (Roughrider1) hit for 10 damage.
        Gotterdammerung GTD-20S (Roughrider1) takes 5 damage to RT.
            19 Armor remaining.
        Gotterdammerung GTD-20S (Roughrider1) takes 5 damage to LL.
            27 Armor remaining.
Wolfhound WLF-2H (Roughrider2) hit (using Left Side table) for 10 damage.
        Wolfhound WLF-2H (Roughrider2) takes 5 damage to RL.
            11 Armor remaining.
        Wolfhound WLF-2H (Roughrider2) takes 5 damage to LL.
            7 Armor remaining.
Centurion CN11-O (Roughrider2) hit (using Left Side table) for 10 damage.
        Centurion CN11-O (Roughrider2) takes 5 damage to LL.
            15 Armor remaining.
        Centurion CN11-O (Roughrider2) takes 5 damage to LA.
            11 Armor remaining.

    Arrow IV at Hex: 2410 (Artillery); needs 10, rolls 11 : hits the intended hex 2410.
Gravedigger GDR-1D (Roughrider1) hit for 10 damage.
        Gravedigger GDR-1D (Roughrider1) takes 5 damage to RA.
            11 Armor remaining.
        Gravedigger GDR-1D (Roughrider1) takes 5 damage to LL.
            19 Armor remaining.
Pillager PLG-3Z (Roughrider1) hit (using Left Side table) for 10 damage.
        Pillager PLG-3Z (Roughrider1) takes 5 damage to RA.
            4 Armor remaining.
        Pillager PLG-3Z (Roughrider1) takes 5 damage to LL.
            25 Armor remaining.
Defiance DFN-3T (Roughrider1) hit (using Left Side table) for 10 damage.
        Defiance DFN-3T (Roughrider1) takes 5 damage to RT.
            16 Armor remaining.
        Defiance DFN-3T (Roughrider1) takes 5 damage to CT.
            30 Armor remaining.

Weapons fire for Demolisher Heavy Tank (Arrow IV) #2 (Restless)
    Arrow IV at Hex: 2209 (Artillery); needs 11, rolls 9 : misses and scatters to hex 2408.
Gravedigger GDR-1D (Roughrider1) hit (using Right Side table) for 10 damage.
        Gravedigger GDR-1D (Roughrider1) takes 5 damage to CT.
            20 Armor remaining.
        Gravedigger GDR-1D (Roughrider1) takes 5 damage to RL.
            19 Armor remaining.
Helepolis HEP-4H (Roughrider1) hit for 10 damage.
        Helepolis HEP-4H (Roughrider1) takes 5 damage to RT.
            16 Armor remaining.
        Helepolis HEP-4H (Roughrider1) takes 5 damage to CT.
            26 Armor remaining.

    Arrow IV at Hex: 2210 (Artillery); needs 11, rolls 6 : misses and scatters to hex 1708.
Weapons fire for Demolisher Heavy Tank (Arrow IV) #3 (Restless)
    Arrow IV at Hex: 2708 (Artillery); needs 11, rolls 4 : misses and scatters to hex 2715.

    Arrow IV at Hex: 2608 (Artillery); needs 11, rolls 10 : misses and scatters to hex 2508.

Weapons fire for Demolisher Heavy Tank (Arrow IV) #4 (Restless)
    Arrow IV at Hex: 2509 (Artillery); needs 11, rolls 8 : misses and scatters to hex 2210.
Sirocco SRC-3C (Roughrider1) hit for 20 damage.
        Sirocco SRC-3C (Roughrider1) takes 5 damage to FRL.
            30 Armor remaining.
        Sirocco SRC-3C (Roughrider1) takes 5 damage to RT.
            15 Armor remaining.
        Sirocco SRC-3C (Roughrider1) takes 5 damage to FRL.
            25 Armor remaining.
        Sirocco SRC-3C (Roughrider1) takes 5 damage to FRL.
            20 Armor remaining.
Defiance DFN-3T (Roughrider1) hit for 10 damage.
        Defiance DFN-3T (Roughrider1) takes 5 damage to LL.
            26 Armor remaining.
        Defiance DFN-3T (Roughrider1) takes 5 damage to LT.
            16 Armor remaining.
Pillager PLG-3Z (Roughrider1) hit (using Right Side table) for 10 damage.
        Pillager PLG-3Z (Roughrider1) takes 5 damage to RA.
            Armor destroyed, 16 Internal Structure remaining
            Critical hit on RA. Roll is 10; 1 location.
            CRITICAL HIT on Upper Arm.
        Pillager PLG-3Z (Roughrider1) takes 5 damage to LL.
            20 Armor remaining.
Timber Wolf Prime (Roughrider1) hit (using Left Side table) for 10 damage.
        Timber Wolf Prime (Roughrider1) takes 5 damage to LL.
            22 Armor remaining.
        Timber Wolf Prime (Roughrider1) takes 5 damage to LA.
            19 Armor remaining.
Gotterdammerung GTD-20S (Roughrider1) hit (using Rear table) for 10 damage.
        Gotterdammerung GTD-20S (Roughrider1) takes 5 damage to CTR.
            5 Armor remaining.
        Gotterdammerung GTD-20S (Roughrider1) takes 5 damage to CTR.
            0 Armor remaining.
Wolfhound WLF-2H #2 (Roughrider2) hit for 10 damage.
        Wolfhound WLF-2H #2 (Roughrider2) takes 5 damage to LL.
            11 Armor remaining.
        Wolfhound WLF-2H #2 (Roughrider2) takes 5 damage to LT.
            7 Armor remaining.

    Arrow IV at Hex: 2807 (Artillery); needs 11, rolls 6 : misses and scatters to hex 2812.
        Bridge #55344 absorbs 10 points of damage. 

Weapons fire for Demolisher Heavy Tank (Arrow IV) #5 (Restless)
    Arrow IV at Hex: 2607 (Artillery); needs 10, rolls 10 : hits the intended hex 2607.

    Arrow IV at Hex: 2508 (Artillery); needs 10, rolls 6 : misses and scatters to hex 2906.

Weapons fire for Demolisher Heavy Tank (Arrow IV) #6 (Restless)
    Arrow IV at Hex: 2609 (Artillery); needs 9, rolls 2 : misses and scatters to hex 1913.
Warhammer IIC 8 (Roughrider2) hit for 20 damage.
        Warhammer IIC 8 (Roughrider2) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Warhammer IIC 8 (Roughrider2) "Pamela Simbolon" takes 1 damage.        
Pilot of Warhammer IIC 8 (Roughrider2) "Pamela Simbolon" needs a 3 to stay conscious.  Rolls 9 : successful!
        Warhammer IIC 8 (Roughrider2) takes 5 damage to RT.
            18 Armor remaining.
        Warhammer IIC 8 (Roughrider2) takes 5 damage to LA.
            18 Armor remaining.
        Warhammer IIC 8 (Roughrider2) takes 5 damage to RL.
            25 Armor remaining.
Centurion CN11-O (Roughrider2) hit for 10 damage.
        Centurion CN11-O (Roughrider2) takes 5 damage to RL (critical).
            15 Armor remaining.
            Critical hit on RL. Roll is 8; no effect.
        Centurion CN11-O (Roughrider2) takes 5 damage to RT.
            11 Armor remaining.

    Arrow IV at Hex: 2510 (Artillery); needs 9, rolls 6 : misses and scatters to hex 2808.
Brutus Assault Tank (PPC) (Roughrider1) hit for 10 damage.
        Brutus Assault Tank (PPC) (Roughrider1) takes 5 damage to TU.
            35 Armor remaining.
        Brutus Assault Tank (PPC) (Roughrider1) takes 5 damage to FR.
            42 Armor remaining.
            Chance for motive system damage. Roll is 10; (w/ +0 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.



Weapons fire for Naga Prime (Restless)


Weapons fire for Naga Prime #2 (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #2 (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #2 (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #3 (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #3 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #2 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #3 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #4 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #5 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #6 (Restless)



Tomahawk II C (Foxx) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage) - 2 (weight class modifier)); needs 2, rolls 10 : succeeds.

Sirocco SRC-3C (Roughrider1) must make 1 piloting skill roll(s) (20+ damage).
The base target is 2 [4 (Base piloting skill) - 2 (Quad bonus)].
    Roll #1, (4 (Base piloting skill) - 2 (Quad bonus) + 1 (20+ damage) - 2 (weight class modifier)); needs 1, rolls 5 : succeeds.

Gotterdammerung GTD-20S (Roughrider1) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [4 (Base piloting skill) + 1 (Torso-Mounted Cockpit)].
    Roll #1, (4 (Base piloting skill) + 1 (Torso-Mounted Cockpit) + 1 (20+ damage) - 1 (weight class modifier)); needs 5, rolls 6 : succeeds.

Defiance DFN-3T (Roughrider1) must make 1 piloting skill roll(s) (20+ damage).
The base target is 2 [2 (Base piloting skill)].
    Roll #1, (2 (Base piloting skill) + 1 (20+ damage) - 1 (weight class modifier)); needs 2, rolls 6 : succeeds.

Gravedigger GDR-1D (Roughrider1) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage) + 0 (weight class modifier)); needs 5, rolls 5 : succeeds.

Ryoken (Stormcrow) A (Roughrider1) must make 1 piloting skill roll(s) (20+ damage).
The base target is 2 [2 (Base piloting skill)].
    Roll #1, (2 (Base piloting skill) + 1 (20+ damage) + 0 (weight class modifier)); needs 3, rolls 5 : succeeds.

Firestarter FS9-OH (Roughrider1) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage) + 0 (weight class modifier)); needs 5, rolls 5 : succeeds.

Timber Wolf Prime (Roughrider1) must make 1 piloting skill roll(s) (20+ damage).
The base target is 2 [2 (Base piloting skill)].
    Roll #1, (2 (Base piloting skill) + 1 (20+ damage) - 1 (weight class modifier)); needs 2, rolls 8 : succeeds.

Pillager PLG-3Z (Roughrider1) must make 1 piloting skill roll(s) (40+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 2 (40+ damage) - 2 (weight class modifier)); needs 3, rolls 7 : succeeds.

Warhammer IIC 8 (Roughrider2) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage) - 2 (weight class modifier)); needs 3, rolls 11 : succeeds.

Centurion CN11-O (Roughrider2) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage) + 0 (weight class modifier)); needs 4, rolls 5 : succeeds.

Weapon Attack Phase
-------------------
Weapons fire for Tomahawk II C (Foxx)
    LRM 15 at Hex: 3544 (Deliver minefield); needs 1, rolls 8 : hits the intended hex 3544.

    LRM 15 at Hex: 3444 (Deliver minefield); needs 1, rolls 7 : hits the intended hex 3444.



Physical Attack Phase
-------------------


Heat Phase
-------------------
Dire Wolf Jonathan (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk II WolfSpider (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk C (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dire Wolf Ashley (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hellstar 3 (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk II Nasty (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk II C (Foxx) gains 11 heat, sinks 11 heat and is now at 0 heat.
Tomahawk II E (Foxx) gains 1 heat, sinks 1 heat and is now at 0 heat.
Dire Wolf D (Foxx) gains 1 heat, sinks 1 heat and is now at 0 heat.
Savage Coyote C (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk II D (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Turkina D (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Executioner G (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hellstar (Standard) (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Turkina B (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Jade Hawk JHK-04 (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Jade Hawk JHK-03 (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Timber Wolf Chrissy (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Timber Wolf DWACS (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Timber Wolf WoodsmanPrime (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Timber Wolf CAT (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Naga Prime (Restless) gains 20 heat, sinks 20 heat and is now at 0 heat.
Naga Prime #2 (Restless) gains 20 heat, sinks 20 heat and is now at 0 heat.
Lobo (Standard) (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Atlas III AS7-D3 (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Fafnir FNR-5X (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Sirocco SRC-3C (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Black Knight BLK-NT-4D (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Gotterdammerung GTD-20S (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Helepolis HEP-4H (Roughrider1) gains 11 heat, sinks 11 heat and is now at 0 heat.
Defiance DFN-3T (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Gravedigger GDR-1D (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Ryoken (Stormcrow) A (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Shadow Cat A (Roughrider1) gains 6 heat, sinks 6 heat and is now at 0 heat.
Firestarter FS9-OH (Roughrider1) gains 6 heat, sinks 6 heat and is now at 0 heat.
Puma (Adder) B (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Timber Wolf Prime (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Thor II (Grand Summoner) E (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Savage Wolf Prime (Roughrider1) gains 16 heat, sinks 16 heat and is now at 0 heat.
Pillager PLG-3Z (Roughrider1) gains 3 heat, sinks 3 heat and is now at 0 heat.
Javelin JVN-11A 'Fire Javelin' (Roughrider1) gains 6 heat, sinks 6 heat and is now at 0 heat.
Gunslinger GUN-2ERD (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Berserker BRZ-C3 (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lament LMT-3C (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Excalibur EXC-CS (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Warhammer IIC 8 (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Warhammer IIC 8 #2 (Roughrider2) gains 3 heat, sinks 3 heat and is now at 0 heat.
Centurion CN11-O (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Adding 5 heat from Charged Capacitor...
Wolfhound WLF-2H (Roughrider2) gains 8 heat, sinks 8 heat and is now at 0 heat.
Adding 5 heat from Charged Capacitor...
Wolfhound WLF-2H #2 (Roughrider2) gains 7 heat, sinks 7 heat and is now at 0 heat.
Adding 5 heat from Charged Capacitor...
Wolfhound WLF-2H #3 (Roughrider2) gains 7 heat, sinks 7 heat and is now at 0 heat.
Arctic Fox AF1 (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Geyser in hex 1470 erupts.
Initiative Phase for Round #3
-------------------
Team 1 rolls a 11[7+4].
    Restless rolls a 12[12+0].
    Foxx rolls a 10[10+0].
Team 2 rolls a 12[11+1].
    Roughrider1 rolls a 10[10+0].
    Roughrider2 rolls a 6[6+0].
Observer rolls a 6[6+0].
Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.

Targeting Phase
-------------------
Weapons fire for Helepolis HEP-4H (Roughrider1)
    Sniper, will land in 1 turn(s).

Weapons fire for Naga Prime #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Naga Prime (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #3 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #3 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #3 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #4 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #5 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #6 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Dire Wolf Ashley (Foxx)
    Arrow IV, will land in 1 turn(s).



Movement Phase
-------------------

Lament LMT-3C (Roughrider2) must make a piloting skill check while moving in hex 1910 (running & turning on pavement).
Needs 2 [3 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.


Gotterdammerung GTD-20S (Roughrider1) must make a piloting skill check while moving in hex 2111 (running & turning on pavement).
Needs 4 [4 (Base piloting skill) + 1 (Torso-Mounted Cockpit) - 1 (running & turning on pavement)], rolls 6 : succeeds.


Wolfhound WLF-2H (Roughrider2) must make a piloting skill check (Right Arm hand Actuator missing/destroyed).
Needs 2 [3 (Base piloting skill) - 2 (careful stand) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed)], rolls 10 : succeeds.

Timber Wolf Prime (Roughrider1) must make a piloting skill check while moving in hex 2211 (running & turning on pavement).
Needs 1 [2 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.


Defiance DFN-3T (Roughrider1) must make a piloting skill check while moving in hex 2210 (running & turning on pavement).
Needs 1 [2 (Base piloting skill) - 1 (running & turning on pavement)], rolls 9 : succeeds.


Ryoken (Stormcrow) A (Roughrider1) must make a piloting skill check while moving in hex 3717 (running & turning on pavement).
Needs 1 [2 (Base piloting skill) - 1 (running & turning on pavement)], rolls 7 : succeeds.


Wolfhound WLF-2H #2 (Roughrider2) checking for Supercharger failure:
    Needs 0, rolls 7 : succeeds.

Wolfhound WLF-2H #2 (Roughrider2) must make a piloting skill check while moving in hex 1911 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 10 : succeeds.


Wolfhound WLF-2H #3 (Roughrider2) checking for Supercharger failure:
    Needs 0, rolls 9 : succeeds.

Wolfhound WLF-2H #3 (Roughrider2) must make a piloting skill check while moving in hex 2010 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 7 : succeeds.


Wolfhound WLF-2H #3 (Roughrider2) must make a piloting skill check while moving in hex 2412 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 0 (running & turning on pavement)], rolls 6 : succeeds.


Arctic Fox AF1 (Roughrider2) must make a piloting skill check while moving in hex 1216 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 4 : succeeds.


Giggins APC (Fire Support) #2 (Roughrider2) is abandoned by its crew.
*** Giggins APC (Fire Support) #2 (Roughrider2) DESTROYED by ejection! ***

Rommel Tank (Gauss) (Roughrider2) must make a piloting skill check while moving in hex 1910 (reckless driving on pavement).
Needs 4 [5 (Base piloting skill) - 1 (reckless driving on pavement)], rolls 9 : succeeds.


Rommel Tank (Gauss) #2 (Roughrider2) must make a piloting skill check while moving in hex 1910 (reckless driving on pavement).
Needs 3 [4 (Base piloting skill) - 1 (reckless driving on pavement)], rolls 9 : succeeds.


Offboard Attack Phase
-------------------
Weapons fire for Helepolis HEP-4H (Roughrider1)
    Sniper at Hex: 2644 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 6 : hits the intended hex 2644.

Weapons fire for Naga Prime (Restless)
    Arrow IV at Hex: 3718 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 7 : hits the intended hex 3718.

    Arrow IV at Hex: 3717 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 12 : hits the intended hex 3717.
Atlas III AS7-D3 (Roughrider1) hit for 10 damage.
        Atlas III AS7-D3 (Roughrider1) takes 5 damage to RL.
            37 Armor remaining.
        Atlas III AS7-D3 (Roughrider1) takes 5 damage to RL.
            32 Armor remaining.

Weapons fire for Naga Prime #2 (Restless)
    Arrow IV at Hex: 3617 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 4 : hits the intended hex 3617.
        Bridge #55344 absorbs 10 points of damage. 

    Arrow IV at Hex: 3817 (Artillery); needs 9, rolls 4 : misses and scatters to hex 4315.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) (Restless)
    Arrow IV at Hex: 3618 (Artillery); needs 9, rolls 11 : hits the intended hex 3618.

    Arrow IV at Hex: 3818 (Artillery); needs 9, rolls 3 : misses and scatters to hex 3215.
        Bridge #55344 absorbs 20 points of damage. 
        Bridge #55344 absorbs 10 points of damage. 
        Bridge #55344 absorbs 10 points of damage. 

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) (Restless)
    Arrow IV at Hex: 3719 (Artillery); needs 10, rolls 6 : misses and scatters to hex 4121.
    Arrow IV at Hex: 3716 (Artillery); needs 10, rolls 6 : misses and scatters to hex 4118.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #2 (Restless)
    Arrow IV at Hex: 1709 (Artillery); needs 9, rolls 5 : misses and scatters to hex 2107.

    Arrow IV at Hex: 1608 (Artillery); needs 9, rolls 8 : misses and scatters to hex 1509.
Gunslinger GUN-2ERD (Roughrider2) hit (using Right Side table) for 10 damage.
        Gunslinger GUN-2ERD (Roughrider2) takes 5 damage to CT.
            29 Armor remaining.
        Gunslinger GUN-2ERD (Roughrider2) takes 5 damage to LL.
            27 Armor remaining.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #2 (Restless)
    Arrow IV at Hex: 1708 (Artillery); needs 10, rolls 8 : misses and scatters to hex 1507.

    Arrow IV at Hex: 1808 (Artillery); needs 10, rolls 6 : misses and scatters to hex 2210.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #3 (Restless)
    Arrow IV at Hex: 1609 (Artillery); needs 9, rolls 9 : hits the intended hex 1609.
Gunslinger GUN-2ERD (Roughrider2) hit for 10 damage.
        Gunslinger GUN-2ERD (Roughrider2) takes 5 damage to RL.
            27 Armor remaining.
        Gunslinger GUN-2ERD (Roughrider2) takes 5 damage to CT.
            24 Armor remaining.

    Arrow IV at Hex: 1710 (Artillery); needs 9, rolls 11 : hits the intended hex 1710.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #3 (Restless)
    Arrow IV at Hex: 1809 (Artillery); needs 10, rolls 9 : misses and scatters to hex 1810.
Demolisher II Heavy Tank (Standard) (Roughrider1) hit (using Right Side table) for 10 damage.
        Demolisher II Heavy Tank (Standard) (Roughrider1) takes 5 damage to FR.
            55 Armor remaining.
            Chance for motive system damage. Roll is 7; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Demolisher II Heavy Tank (Standard) (Roughrider1) takes 5 damage to TU.
            54 Armor remaining.
Berserker BRZ-C3 (Roughrider2) hit for 10 damage.
        Berserker BRZ-C3 (Roughrider2) takes 5 damage to RL.
            33 Armor remaining.
        Berserker BRZ-C3 (Roughrider2) takes 5 damage to LA.
            29 Armor remaining.

    Arrow IV at Hex: 1709 (Artillery); needs 10, rolls 7 : misses and scatters to hex 1407.

Weapons fire for Demolisher Heavy Tank (Arrow IV) (Restless)
    Arrow IV at Hex: 2414 (Artillery); needs 10, rolls 12 : hits the intended hex 2414.
Wolfhound WLF-2H #3 (Roughrider2) hit for 20 damage.
        Wolfhound WLF-2H #3 (Roughrider2) takes 5 damage to RA.
            7 Armor remaining.
        Wolfhound WLF-2H #3 (Roughrider2) takes 5 damage to RT.
            2 Armor remaining.
        Wolfhound WLF-2H #3 (Roughrider2) takes 5 damage to LL.
            11 Armor remaining.
        Wolfhound WLF-2H #3 (Roughrider2) takes 5 damage to RA.
            2 Armor remaining.
Pillager PLG-3Z (Roughrider1) hit for 10 damage.
        Pillager PLG-3Z (Roughrider1) takes 5 damage to LA.
            29 Armor remaining.
        Pillager PLG-3Z (Roughrider1) takes 5 damage to CT.
            40 Armor remaining.

    Arrow IV at Hex: 2413 (Artillery); needs 10, rolls 10 : hits the intended hex 2413.
Wolfhound WLF-2H #3 (Roughrider2) hit (using Rear table) for 10 damage.
        Wolfhound WLF-2H #3 (Roughrider2) takes 5 damage to LA.
            7 Armor remaining.
        Wolfhound WLF-2H #3 (Roughrider2) takes 5 damage to LL.
            6 Armor remaining.
Pillager PLG-3Z (Roughrider1) hit (using Left Side table) for 10 damage.
        Pillager PLG-3Z (Roughrider1) takes 5 damage to LL.
            15 Armor remaining.
        Pillager PLG-3Z (Roughrider1) takes 5 damage to LA.
            24 Armor remaining.

Weapons fire for Demolisher Heavy Tank (Arrow IV) #2 (Restless)
    Arrow IV at Hex: 2415 (Artillery); needs 11, rolls 12 : hits the intended hex 2415.
Wolfhound WLF-2H #3 (Roughrider2) hit for 10 damage.
        Wolfhound WLF-2H #3 (Roughrider2) takes 5 damage to RA.
            Armor destroyed, 3 Internal Structure remaining
            Critical hit on RA. Roll is 9; 1 location.
            CRITICAL HIT on PPC Capacitor.
            *** PPC Capacitor EXPLODES!  15 DAMAGE! ***
                >Wolfhound WLF-2H #3 (Roughrider2) suffers catastrophic damage, but the autoeject system was engaged.
            
Wolfhound WLF-2H #3 (Roughrider2) must make a piloting skill check (landing in rough).
            Needs 6 [5 (ejecting) + 1 (automatic ejection) + 0 (landing in rough)], rolls 2 : fails.

                    The pilot ejects safely!
        *** Wolfhound WLF-2H #3 (Roughrider2) DESTROYED by ejection! ***
                Wolfhound WLF-2H #3 (Roughrider2) takes 15 damage to RA.
                     SECTION DESTROYED,
                12 damage transfers to RT.
                    Critical hit on RA.         Roll is (8+2) = 10;         1 location.
                    CRITICAL HIT on Upper Arm.
                Wolfhound WLF-2H #3 (Roughrider2) takes 12 damage to RT.
                     SECTION DESTROYED,
                4 damage transfers to CT.
                    Critical hit on RT.         Roll is (9+2) = 11;         2 locations.
                    CRITICAL HIT on Double Heat Sink.
                    CRITICAL HIT on Double Heat Sink.
                Wolfhound WLF-2H #3 (Roughrider2) takes 4 damage to CT.
                     7 Internal Structure remaining
                    Critical hit on CT.         Roll is (9+2) = 11;         2 locations.
                    CRITICAL HIT on Standard Gyro.
                    CRITICAL HIT on Engine.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Pillager PLG-3Z (Roughrider1) is hit for 0 damage!


                End Secondary Damage Report.

        Pilot of Wolfhound WLF-2H #3 (Roughrider2) "Tiet Trieu" has ejected, so no damage is dealt!

        Wolfhound WLF-2H #3 (Roughrider2) takes 5 damage to LA.
            2 Armor remaining.

    Arrow IV at Hex: 2314 (Artillery); needs 11, rolls 5 : misses and scatters to hex 2320.

Weapons fire for Demolisher Heavy Tank (Arrow IV) #3 (Restless)
    Arrow IV at Hex: 2315 (Artillery); needs 11, rolls 9 : misses and scatters to hex 2313.
Pillager PLG-3Z (Roughrider1) hit (using Rear table) for 10 damage.
        Pillager PLG-3Z (Roughrider1) takes 5 damage to LTR.
            5 Armor remaining.
        Pillager PLG-3Z (Roughrider1) takes 5 damage to RL.
            32 Armor remaining.
Sirocco SRC-3C (Roughrider1) hit (using Left Side table) for 10 damage.
        Sirocco SRC-3C (Roughrider1) takes 5 damage to CT.
            35 Armor remaining.
        Sirocco SRC-3C (Roughrider1) takes 5 damage to LT.
            20 Armor remaining.
Defiance DFN-3T (Roughrider1) hit for 10 damage.
        Defiance DFN-3T (Roughrider1) takes 5 damage to LL.
            21 Armor remaining.
        Defiance DFN-3T (Roughrider1) takes 5 damage to CT (critical).
            25 Armor remaining.
            Critical hit on CT. Roll is 4; no effect.

    Arrow IV at Hex: 2514 (Artillery); needs 11, rolls 5 : misses and scatters to hex 1911.
Demolisher II Heavy Tank (Standard) (Roughrider1) hit (using Right Side table) for 10 damage.
        Demolisher II Heavy Tank (Standard) (Roughrider1) takes 5 damage to TU (critical).
            49 Armor remaining.
            Critical hit on TU. Roll is 6; Stabilizer destroyed!
        Demolisher II Heavy Tank (Standard) (Roughrider1) takes 5 damage to RS.
            45 Armor remaining.
            Chance for motive system damage. Roll is 5; (w/ +0 bonus)
             no effect.
Berserker BRZ-C3 (Roughrider2) hit for 10 damage.
        Berserker BRZ-C3 (Roughrider2) takes 5 damage to RT.
            26 Armor remaining.
        Berserker BRZ-C3 (Roughrider2) takes 5 damage to LL.
            33 Armor remaining.
Gravedigger GDR-1D (Roughrider1) hit for 10 damage.
        Gravedigger GDR-1D (Roughrider1) takes 5 damage to CT.
            15 Armor remaining.
        Gravedigger GDR-1D (Roughrider1) takes 5 damage to RL.
            14 Armor remaining.

Weapons fire for Demolisher Heavy Tank (Arrow IV) #4 (Restless)
    Arrow IV at Hex: 2515 (Artillery); needs 11, rolls 10 : misses and scatters to hex 2516.

    Arrow IV at Hex: 2414 (Artillery); needs 11, rolls 11 : hits the intended hex 2414.
Pillager PLG-3Z (Roughrider1) hit for 10 damage.
        Pillager PLG-3Z (Roughrider1) takes 5 damage to CT.
            35 Armor remaining.
        Pillager PLG-3Z (Roughrider1) takes 5 damage to CT (critical).
            30 Armor remaining.
            Critical hit on CT. Roll is 8; no effect.

Weapons fire for Demolisher Heavy Tank (Arrow IV) #5 (Restless)
    Arrow IV at Hex: 2513 (Artillery); needs 10, rolls 8 : misses and scatters to hex 2515.
Thor II (Grand Summoner) E (Roughrider1) hit for 10 damage.
        Thor II (Grand Summoner) E (Roughrider1) takes 5 damage to RA.
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on RA. Roll is 5; no effect.
        Thor II (Grand Summoner) E (Roughrider1) takes 5 damage to CT.
            16 Armor remaining.

    Arrow IV at Hex: 2412 (Artillery); needs 10, rolls 7 : misses and scatters to hex 2409.

Weapons fire for Demolisher Heavy Tank (Arrow IV) #6 (Restless)
    Arrow IV at Hex: 2214 (Artillery); needs 9, rolls 8 : misses and scatters to hex 2315.
Pillager PLG-3Z (Roughrider1) hit for 10 damage.
        Pillager PLG-3Z (Roughrider1) takes 5 damage to LA.
            19 Armor remaining.
        Pillager PLG-3Z (Roughrider1) takes 5 damage to RT.
            27 Armor remaining.
Timber Wolf Prime (Roughrider1) hit (using Left Side table) for 10 damage.
        Timber Wolf Prime (Roughrider1) takes 5 damage to LA.
            14 Armor remaining.
        Timber Wolf Prime (Roughrider1) takes 5 damage to LA.
            9 Armor remaining.

    Arrow IV at Hex: 2215 (Artillery); needs 9, rolls 9 : hits the intended hex 2215.
Timber Wolf Prime (Roughrider1) hit for 20 damage.
        Timber Wolf Prime (Roughrider1) takes 5 damage to LA (critical).
            4 Armor remaining.
            Critical hit on LA. Roll is 7; no effect.
        Timber Wolf Prime (Roughrider1) takes 5 damage to RT.
            15 Armor remaining.
        Timber Wolf Prime (Roughrider1) takes 5 damage to LL.
            17 Armor remaining.
        Timber Wolf Prime (Roughrider1) takes 5 damage to RA.
            Armor destroyed, 8 Internal Structure remaining
            Critical hit on RA. Roll is 6; no effect.



Weapons fire for Naga Prime #2 (Restless)


Weapons fire for Naga Prime (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #2 (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #2 (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #3 (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #3 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #2 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #3 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #4 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #5 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #6 (Restless)




Timber Wolf Prime (Roughrider1) must make 1 piloting skill roll(s) (20+ damage).
The base target is 2 [2 (Base piloting skill)].
    Roll #1, (2 (Base piloting skill) + 1 (20+ damage) - 1 (weight class modifier)); needs 2, rolls 6 : succeeds.

Pillager PLG-3Z (Roughrider1) must make 1 piloting skill roll(s) (40+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 2 (40+ damage) - 2 (weight class modifier)); needs 3, rolls 10 : succeeds.

Gunslinger GUN-2ERD (Roughrider2) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage) - 2 (weight class modifier)); needs 3, rolls 3 : succeeds.

Berserker BRZ-C3 (Roughrider2) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage) - 2 (weight class modifier)); needs 2, rolls 6 : succeeds.

Weapon Attack Phase
-------------------
Carnivore Assault Tank (HAG) (Foxx) needs a 7 for Ghost Targets, rolls a 5: No ghost targets.
Carnivore Assault Tank (Standard) (Foxx) needs a 7 for Ghost Targets, rolls a 6: No ghost targets.
Carnivore Assault Tank (Standard) #2 (Foxx) needs a 8 for Ghost Targets, rolls a 2: No ghost targets.
Carnivore Assault Tank (HAG) #4 (Foxx) needs a 8 for Ghost Targets, rolls a 5: No ghost targets.
Gurteltier MBT (Standard) (Foxx) needs a 7 for Ghost Targets, rolls a 12: ghost targets active.
Maxim Heavy Hover Transport (Clan) (Restless) needs a 7 for Ghost Targets, rolls a 11: ghost targets active.
Maxim Heavy Hover Transport (Clan) #2 (Restless) needs a 8 for Ghost Targets, rolls a 7: No ghost targets.
Maxim Heavy Hover Transport (Clan) #3 (Restless) needs a 7 for Ghost Targets, rolls a 10: ghost targets active.
Maxim Heavy Hover Transport (Clan) #4 (Restless) needs a 8 for Ghost Targets, rolls a 4: No ghost targets.
Maxim Heavy Hover Transport (Clan) #5 (Restless) needs a 7 for Ghost Targets, rolls a 5: No ghost targets.
Maxim Heavy Hover Transport (Clan) #6 (Restless) needs a 8 for Ghost Targets, rolls a 9: ghost targets active.
Maxim Heavy Hover Transport (Clan) #7 (Restless) needs a 7 for Ghost Targets, rolls a 2: No ghost targets.
Maxim Heavy Hover Transport (Clan) #8 (Restless) needs a 8 for Ghost Targets, rolls a 9: ghost targets active.
Maxim Heavy Hover Transport (Clan) #9 (Restless) needs a 7 for Ghost Targets, rolls a 11: ghost targets active.
Maxim Heavy Hover Transport (Clan) #10 (Restless) needs a 8 for Ghost Targets, rolls a 9: ghost targets active.

Physical Attack Phase
-------------------


Heat Phase
-------------------
Dire Wolf Jonathan (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk II WolfSpider (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk C (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dire Wolf Ashley (Foxx) gains 10 heat, sinks 10 heat and is now at 0 heat.
Hellstar 3 (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk II Nasty (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk II C (Foxx) gains 1 heat, sinks 1 heat and is now at 0 heat.
Tomahawk II E (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dire Wolf D (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Savage Coyote C (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk II D (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Turkina D (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Executioner G (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hellstar (Standard) (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Turkina B (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Jade Hawk JHK-04 (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Jade Hawk JHK-03 (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Timber Wolf Chrissy (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Timber Wolf DWACS (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Timber Wolf WoodsmanPrime (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Timber Wolf CAT (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Naga Prime (Restless) gains 20 heat, sinks 20 heat and is now at 0 heat.
Naga Prime #2 (Restless) gains 20 heat, sinks 20 heat and is now at 0 heat.
Lobo (Standard) (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Atlas III AS7-D3 (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Fafnir FNR-5X (Roughrider1) gains 1 heat, sinks 1 heat and is now at 0 heat.
Sirocco SRC-3C (Roughrider1) gains 3 heat, sinks 3 heat and is now at 0 heat.
Black Knight BLK-NT-4D (Roughrider1) gains 1 heat, sinks 1 heat and is now at 0 heat.
Gotterdammerung GTD-20S (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Helepolis HEP-4H (Roughrider1) gains 11 heat, sinks 11 heat and is now at 0 heat.
Defiance DFN-3T (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Gravedigger GDR-1D (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Ryoken (Stormcrow) A (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Puma (Adder) B (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Timber Wolf Prime (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Thor II (Grand Summoner) E (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Savage Wolf Prime (Roughrider1) gains 16 heat, sinks 16 heat and is now at 0 heat.
Pillager PLG-3Z (Roughrider1) gains 3 heat, sinks 3 heat and is now at 0 heat.
Gunslinger GUN-2ERD (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Berserker BRZ-C3 (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lament LMT-3C (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cronus CNS-5M (Roughrider2) gains 6 heat, sinks 6 heat and is now at 0 heat.
Excalibur EXC-CS (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Warhammer IIC 8 (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Warhammer IIC 8 #2 (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Centurion CN11-O (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Adding 5 heat from Charged Capacitor...
Wolfhound WLF-2H (Roughrider2) gains 7 heat, sinks 7 heat and is now at 0 heat.
Adding 5 heat from Charged Capacitor...
Wolfhound WLF-2H #2 (Roughrider2) gains 7 heat, sinks 7 heat and is now at 0 heat.
Arctic Fox AF1 (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Geyser in hex 0968 erupts.
Initiative Phase for Round #4
-------------------
Team 1 rolls a 6[2+4].
    Restless rolls a 9[9+0].
    Foxx rolls a 7[7+0].
Team 2 rolls a 10[9+1].
    Roughrider1 rolls a 2[2+0].
    Roughrider2 rolls a 7[7+0].
Observer rolls a 7[7+0].
Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.

Targeting Phase
-------------------
Weapons fire for Naga Prime #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Helepolis HEP-4H (Roughrider1)
    Sniper, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #3 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #3 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #3 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #4 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #5 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #6 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Dire Wolf Ashley (Foxx)
    Arrow IV, will land in 1 turn(s).



Movement Phase
-------------------

Gravedigger GDR-1D (Roughrider1) must make a piloting skill check while moving in hex 1912 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 6 : succeeds.


Wolfhound WLF-2H #2 (Roughrider2) checking for Supercharger failure:
    Needs 3, rolls 8 : succeeds.

Wolfhound WLF-2H #2 (Roughrider2) must make a piloting skill check while moving in hex 1918 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 7 : succeeds.


Demolisher II Heavy Tank (Standard) (Roughrider1) must make a piloting skill check while moving in hex 1910 (reckless driving on pavement).
Needs 3 [3 (Base piloting skill) + 1 (Steering Damage) - 1 (reckless driving on pavement)], rolls 4 : succeeds.


Offboard Attack Phase
-------------------
Weapons fire for Helepolis HEP-4H (Roughrider1)
    Sniper at Hex: 2644 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 7 : hits the intended hex 2644.

Weapons fire for Naga Prime #2 (Restless)
    Arrow IV at Hex: 1927 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 7 : hits the intended hex 1927.
Centurion CN11-O (Roughrider2) hit for 20 damage.
        Centurion CN11-O (Roughrider2) takes 5 damage to RT.
            6 Armor remaining.
        Centurion CN11-O (Roughrider2) takes 5 damage to RT.
            1 Armor remaining.
        Centurion CN11-O (Roughrider2) takes 5 damage to RT.
            Armor destroyed, 8 Internal Structure remaining
            Critical hit on RT. Roll is 4; no effect.
        Centurion CN11-O (Roughrider2) takes 5 damage to LL.
            10 Armor remaining.

    Arrow IV at Hex: 1827 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 5 : hits the intended hex 1827.
Centurion CN11-O (Roughrider2) hit for 10 damage.
        Centurion CN11-O (Roughrider2) takes 5 damage to CT.
            16 Armor remaining.
        Centurion CN11-O (Roughrider2) takes 5 damage to CT.
            11 Armor remaining.

Weapons fire for Naga Prime (Restless)
    Arrow IV at Hex: 1926 (Artillery); needs 8, rolls 10 : hits the intended hex 1926.
Centurion CN11-O (Roughrider2) hit (using Rear table) for 10 damage.
        Centurion CN11-O (Roughrider2) takes 5 damage to CTR.
            1 Armor remaining.
        Centurion CN11-O (Roughrider2) takes 5 damage to RA.
            11 Armor remaining.

    Arrow IV at Hex: 1929 (Artillery); needs 8, rolls 5 : misses and scatters to hex 1630.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) (Restless)
    Arrow IV at Hex: 1928 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 7 : hits the intended hex 1928.
Centurion CN11-O (Roughrider2) hit for 10 damage.
        Centurion CN11-O (Roughrider2) takes 5 damage to RT.
             3 Internal Structure remaining
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on LB 10-X AC Ammo (10).
            *** LB 10-X AC Ammo EXPLODES!  100 DAMAGE! ***
                Centurion CN11-O (Roughrider2) takes 100 damage to RT.
                    remaining 99 damage redirected by CASE II.
        critical hit nullified by CASE II on an 8+ rolls 7. 
                     2 Internal Structure remaining
                    Critical hit on RT.         Roll is (5+4) = 9;         1 location.
                    CRITICAL HIT on LRM 10 Artemis-capable Ammo (12).
                    *** LRM 10 Artemis-capable Ammo EXPLODES!  120 DAMAGE! ***
                        Centurion CN11-O (Roughrider2) takes 120 damage to RT.
                            remaining 119 damage redirected by CASE II.
                critical hit nullified by CASE II on an 8+ rolls 2. 
                             1 Internal Structure remaining
                            Critical hit on RT.                 Roll is (10+4) = 14;                 3 locations.
                            CRITICAL HIT on Engine.
                            CRITICAL HIT on Engine.
                            CRITICAL HIT on LRM 10 Artemis-capable Ammo (12).
                            *** LRM 10 Artemis-capable Ammo EXPLODES!  120 DAMAGE! ***
                                Centurion CN11-O (Roughrider2) takes 120 damage to RT.
                                    remaining 119 damage redirected by CASE II.
                        critical hit nullified by CASE II on an 8+ rolls 5. 
                                     SECTION DESTROYED,
                        LIMB BLOWN OFF Right Arm blown off.
                                    Critical hit on RT.                         Roll is (5+4) = 9;                         1 location.
                                    CRITICAL HIT on LB 10-X Cluster Ammo (10).
                                    *** LB 10-X Cluster Ammo EXPLODES!  100 DAMAGE! ***
                                        Centurion CN11-O (Roughrider2) takes 100 damage to RT.
                                            remaining 99 damage redirected by CASE II.
                                critical hit nullified by CASE II on an 8+ rolls 7. 
                                *** Centurion CN11-O (Roughrider2) DESTROYED by engine destruction! ***
                                            
Jisun Kim has abandoned Centurion CN11-O (Roughrider2).

                                Pilot of Centurion CN11-O (Roughrider2) "Jisun Kim" has ejected, so no damage is dealt!


                        Pilot of Centurion CN11-O (Roughrider2) "Jisun Kim" has ejected, so no damage is dealt!


                Pilot of Centurion CN11-O (Roughrider2) "Jisun Kim" has ejected, so no damage is dealt!


        Pilot of Centurion CN11-O (Roughrider2) "Jisun Kim" has ejected, so no damage is dealt!

        Centurion CN11-O (Roughrider2) takes 5 damage to RA.
        5 damage transfers to RT.
        Centurion CN11-O (Roughrider2) takes 5 damage to RT.
        5 damage transfers to CT.
        Centurion CN11-O (Roughrider2) takes 5 damage to CT.
            6 Armor remaining.
Warhammer IIC 8 (Roughrider2) hit (using Rear table) for 10 damage.
        Warhammer IIC 8 (Roughrider2) takes 5 damage to RA.
            18 Armor remaining.
        Warhammer IIC 8 (Roughrider2) takes 5 damage to RL.
            20 Armor remaining.

    Arrow IV at Hex: 1925 (Artillery); needs 9, rolls 8 : misses and scatters to hex 1926.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) (Restless)
    Arrow IV at Hex: 1828 (Artillery); needs 10, rolls 7 : misses and scatters to hex 2130.

    Arrow IV at Hex: 2028 (Artillery); needs 10, rolls 2 : misses and scatters to hex 1232.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #2 (Restless)
    Arrow IV at Hex: 2027 (Artillery); needs 9, rolls 11 : hits the intended hex 2027.

    Arrow IV at Hex: 2026 (Artillery); needs 9, rolls 6 : misses and scatters to hex 2023.
Wolfhound WLF-2H #2 (Roughrider2) hit (using Right Side table) for 10 damage.
        Wolfhound WLF-2H #2 (Roughrider2) takes 5 damage to LA.
            7 Armor remaining.
        Wolfhound WLF-2H #2 (Roughrider2) takes 5 damage to RL.
            11 Armor remaining.
Lament LMT-3C (Roughrider2) hit (using Left Side table) for 10 damage.
        Lament LMT-3C (Roughrider2) takes 5 damage to LA.
            15 Armor remaining.
        Lament LMT-3C (Roughrider2) takes 5 damage to RA.
            15 Armor remaining.
Patton Tank (Ultra) (Roughrider2) hit (using Left Side table) for 10 damage.
        Patton Tank (Ultra) (Roughrider2) takes 5 damage to TU (critical).
            46 Armor remaining.
            Critical hit on TU. Roll is 5; no effect.
        Patton Tank (Ultra) (Roughrider2) takes 5 damage to LS (critical).
            41 Armor remaining.
            Critical hit on LS. Roll is 4; no effect.
Excalibur EXC-CS (Roughrider2) hit for 10 damage.
        Excalibur EXC-CS (Roughrider2) takes 5 damage to RL.
            25 Armor remaining.
        Excalibur EXC-CS (Roughrider2) takes 5 damage to LL.
            25 Armor remaining.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #2 (Restless)
    Arrow IV at Hex: 1826 (Artillery); needs 10, rolls 7 : misses and scatters to hex 2125.
Wolfhound WLF-2H #2 (Roughrider2) hit for 10 damage.
        Wolfhound WLF-2H #2 (Roughrider2) takes 5 damage to RL.
            6 Armor remaining.
        Wolfhound WLF-2H #2 (Roughrider2) takes 5 damage to LA.
            2 Armor remaining.

    Arrow IV at Hex: 2025 (Artillery); needs 10, rolls 7 : misses and scatters to hex 2028.
Warhammer IIC 8 (Roughrider2) hit (using Left Side table) for 10 damage.
        Warhammer IIC 8 (Roughrider2) takes 5 damage to LL.
            25 Armor remaining.
        Warhammer IIC 8 (Roughrider2) takes 5 damage to LL.
            20 Armor remaining.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #3 (Restless)
    Arrow IV at Hex: 1825 (Artillery); needs 9, rolls 11 : hits the intended hex 1825.

    Arrow IV at Hex: 1924 (Artillery); needs 9, rolls 4 : misses and scatters to hex 1929.
Warhammer IIC 8 (Roughrider2) hit for 20 damage.
        Warhammer IIC 8 (Roughrider2) takes 5 damage to RA.
            13 Armor remaining.
        Warhammer IIC 8 (Roughrider2) takes 5 damage to RT.
            13 Armor remaining.
        Warhammer IIC 8 (Roughrider2) takes 5 damage to LL.
            15 Armor remaining.
        Warhammer IIC 8 (Roughrider2) takes 5 damage to LT.
            18 Armor remaining.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #3 (Restless)
    Arrow IV at Hex: 2127 (Artillery); needs 10, rolls 4 : misses and scatters to hex 2121.

    Arrow IV at Hex: 2128 (Artillery); needs 10, rolls 4 : misses and scatters to hex 2725.

Weapons fire for Demolisher Heavy Tank (Arrow IV) (Restless)
    Arrow IV at Hex: 2227 (Artillery); needs 10, rolls 7 : misses and scatters to hex 2230.

    Arrow IV at Hex: 2427 (Artillery); needs 10, rolls 6 : misses and scatters to hex 2829.

Weapons fire for Demolisher Heavy Tank (Arrow IV) #2 (Restless)
    Arrow IV at Hex: 2330 (Artillery); needs 11, rolls 8 : misses and scatters to hex 2028.
Warhammer IIC 8 (Roughrider2) hit (using Left Side table) for 10 damage.
        Warhammer IIC 8 (Roughrider2) takes 5 damage to RT.
            8 Armor remaining.
        Warhammer IIC 8 (Roughrider2) takes 5 damage to CT.
            29 Armor remaining.

    Arrow IV at Hex: 2226 (Artillery); needs 11, rolls 5 : misses and scatters to hex 1623.
Cronus CNS-5M (Roughrider2) hit (using Right Side table) for 10 damage.
        Cronus CNS-5M (Roughrider2) takes 5 damage to LT.
            16 Armor remaining.
        Cronus CNS-5M (Roughrider2) takes 5 damage to RL.
            15 Armor remaining.

Weapons fire for Demolisher Heavy Tank (Arrow IV) #3 (Restless)
    Arrow IV at Hex: 2625 (Artillery); needs 11, rolls 9 : misses and scatters to hex 2424.

    Arrow IV at Hex: 2827 (Artillery); needs 11, rolls 9 : misses and scatters to hex 2825.

Weapons fire for Demolisher Heavy Tank (Arrow IV) #4 (Restless)
    Arrow IV at Hex: 2126 (Artillery); needs 11, rolls 6 : misses and scatters to hex 2131.

    Arrow IV at Hex: 2225 (Artillery); needs 11, rolls 7 : misses and scatters to hex 1827.

Weapons fire for Demolisher Heavy Tank (Arrow IV) #5 (Restless)
    Arrow IV at Hex: 2229 (Artillery); needs 10, rolls 7 : misses and scatters to hex 2232.

    Arrow IV at Hex: 2228 (Artillery); needs 10, rolls 9 : misses and scatters to hex 2128.

Weapons fire for Demolisher Heavy Tank (Arrow IV) #6 (Restless)
    Arrow IV at Hex: 2125 (Artillery); needs 9, rolls 10 : hits the intended hex 2125.
Wolfhound WLF-2H #2 (Roughrider2) hit for 10 damage.
        Wolfhound WLF-2H #2 (Roughrider2) takes 5 damage to RL.
            1 Armor remaining.
        Wolfhound WLF-2H #2 (Roughrider2) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Wolfhound WLF-2H #2 (Roughrider2) "Amy Hollick" takes 1 damage.        
Pilot of Wolfhound WLF-2H #2 (Roughrider2) "Amy Hollick" needs a 3 to stay conscious.  Rolls 6 : successful!

    Arrow IV at Hex: 1824 (Artillery); needs 9, rolls 2 : misses and scatters to hex 1128.

Weapons fire for Dire Wolf Ashley (Foxx)
    Arrow IV at Hex: 1919 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 9 : hits the intended hex 1919.
Rommel Tank (Gauss) #2 (Roughrider2) hit for 20 damage.
        Rommel Tank (Gauss) #2 (Roughrider2) takes 5 damage to FR.
            37 Armor remaining.
        Rommel Tank (Gauss) #2 (Roughrider2) takes 5 damage to FR.
            32 Armor remaining.
        Rommel Tank (Gauss) #2 (Roughrider2) takes 5 damage to FR.
            27 Armor remaining.
        Rommel Tank (Gauss) #2 (Roughrider2) takes 5 damage to LS.
            25 Armor remaining.
            Chance for motive system damage. Roll is 9; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.


Weapons fire for Naga Prime #2 (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) (Restless)



Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #2 (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #2 (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #3 (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #3 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #2 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #3 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #4 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #5 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #6 (Restless)




Warhammer IIC 8 (Roughrider2) must make 1 piloting skill roll(s) (40+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 2 (40+ damage) - 2 (weight class modifier)); needs 4, rolls 8 : succeeds.

Wolfhound WLF-2H #2 (Roughrider2) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage) + 1 (weight class modifier)); needs 6, rolls 7 : succeeds.

Weapon Attack Phase
-------------------
Executioner G (Foxx) needs a 6 for Ghost Targets, rolls a 7: ghost targets active.
Carnivore Assault Tank (HAG) (Foxx) needs a 7 for Ghost Targets, rolls a 7: ghost targets active.
Carnivore Assault Tank (Standard) (Foxx) needs a 7 for Ghost Targets, rolls a 5: No ghost targets.
Carnivore Assault Tank (Standard) #2 (Foxx) needs a 8 for Ghost Targets, rolls a 11: ghost targets active.
Carnivore Assault Tank (HAG) #4 (Foxx) needs a 8 for Ghost Targets, rolls a 7: No ghost targets.
Gurteltier MBT (Standard) (Foxx) needs a 7 for Ghost Targets, rolls a 9: ghost targets active.
Maxim Heavy Hover Transport (Clan) (Restless) needs a 7 for Ghost Targets, rolls a 10: ghost targets active.
Maxim Heavy Hover Transport (Clan) #2 (Restless) needs a 8 for Ghost Targets, rolls a 7: No ghost targets.
Maxim Heavy Hover Transport (Clan) #3 (Restless) needs a 7 for Ghost Targets, rolls a 8: ghost targets active.
Maxim Heavy Hover Transport (Clan) #4 (Restless) needs a 8 for Ghost Targets, rolls a 7: No ghost targets.
Maxim Heavy Hover Transport (Clan) #5 (Restless) needs a 7 for Ghost Targets, rolls a 5: No ghost targets.
Maxim Heavy Hover Transport (Clan) #6 (Restless) needs a 8 for Ghost Targets, rolls a 2: No ghost targets.
Maxim Heavy Hover Transport (Clan) #7 (Restless) needs a 7 for Ghost Targets, rolls a 8: ghost targets active.
Maxim Heavy Hover Transport (Clan) #8 (Restless) needs a 8 for Ghost Targets, rolls a 6: No ghost targets.
Maxim Heavy Hover Transport (Clan) #9 (Restless) needs a 7 for Ghost Targets, rolls a 8: ghost targets active.
Maxim Heavy Hover Transport (Clan) #10 (Restless) needs a 8 for Ghost Targets, rolls a 5: No ghost targets.

Physical Attack Phase
-------------------


Heat Phase
-------------------
Dire Wolf Jonathan (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk II WolfSpider (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk C (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dire Wolf Ashley (Foxx) gains 10 heat, sinks 10 heat and is now at 0 heat.
Hellstar 3 (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk II Nasty (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk II C (Foxx) gains 1 heat, sinks 1 heat and is now at 0 heat.
Tomahawk II E (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dire Wolf D (Foxx) gains 1 heat, sinks 1 heat and is now at 0 heat.
Savage Coyote C (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk II D (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Turkina D (Foxx) gains 3 heat, sinks 3 heat and is now at 0 heat.
Executioner G (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hellstar (Standard) (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Turkina B (Foxx) gains 3 heat, sinks 3 heat and is now at 0 heat.
Jade Hawk JHK-04 (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Jade Hawk JHK-03 (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Timber Wolf Chrissy (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Timber Wolf DWACS (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Timber Wolf WoodsmanPrime (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Timber Wolf CAT (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Naga Prime (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Naga Prime #2 (Restless) gains 20 heat, sinks 20 heat and is now at 0 heat.
Lobo (Standard) (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Atlas III AS7-D3 (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Fafnir FNR-5X (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Sirocco SRC-3C (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Black Knight BLK-NT-4D (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Gotterdammerung GTD-20S (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Helepolis HEP-4H (Roughrider1) gains 10 heat, sinks 10 heat and is now at 0 heat.
Defiance DFN-3T (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Gravedigger GDR-1D (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Ryoken (Stormcrow) A (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Shadow Cat A (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Firestarter FS9-OH (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Puma (Adder) B (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Timber Wolf Prime (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Thor II (Grand Summoner) E (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Savage Wolf Prime (Roughrider1) gains 16 heat, sinks 16 heat and is now at 0 heat.
Pillager PLG-3Z (Roughrider1) gains 3 heat, sinks 3 heat and is now at 0 heat.
Javelin JVN-11A 'Fire Javelin' (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Gunslinger GUN-2ERD (Roughrider2) gains 3 heat, sinks 3 heat and is now at 0 heat.
Berserker BRZ-C3 (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lament LMT-3C (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Cronus CNS-5M (Roughrider2) gains 6 heat, sinks 6 heat and is now at 0 heat.
Excalibur EXC-CS (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Warhammer IIC 8 (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Warhammer IIC 8 #2 (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Adding 5 heat from Charged Capacitor...
Wolfhound WLF-2H (Roughrider2) gains 7 heat, sinks 7 heat and is now at 0 heat.
Adding 5 heat from Charged Capacitor...
Wolfhound WLF-2H #2 (Roughrider2) gains 7 heat, sinks 7 heat and is now at 0 heat.
Arctic Fox AF1 (Roughrider2) gains 1 heat, sinks 1 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Geyser in hex 1068 erupts.
Geyser in hex 1470 subsides.
Geyser in hex 1568 erupts.
Initiative Phase for Round #5
-------------------
Team 1 rolls a 8[4+4].
    Restless rolls a 6[6+0] / 7[7+0] / 5[5+0].
    Foxx rolls a 6[6+0] / 7[7+0] / 7[7+0].
Team 2 rolls a 12[11+1].
    Roughrider1 rolls a 8[8+0].
    Roughrider2 rolls a 6[6+0].
Observer rolls a 7[7+0].
Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.

Targeting Phase
-------------------
Weapons fire for Helepolis HEP-4H (Roughrider1)
    Sniper, will land in 1 turn(s).

Weapons fire for Naga Prime (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Naga Prime #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #3 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #3 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #3 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #4 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #5 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #6 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Dire Wolf Ashley (Foxx)
    Arrow IV, will land in 1 turn(s).


***Server: Machine IP is 192.168.1.125
***Server: Machine IP is 192.168.56.1
***Server: Machine IP is 192.168.91.1
***Server: Machine IP is 192.168.18.1
***Server: Machine IP is fe80:0:0:0:71e5:29dc:fe94:9a6c%11
***Server: Machine IP is fe80:0:0:0:138:cf32:73ac:f6c7%14
***Server: Machine IP is fe80:0:0:0:8848:2618:ea7:4679%17
***Server: Machine IP is fe80:0:0:0:f117:168b:ccec:7171%19
***Server: Listening on port 234
***Server: Roughrider2 connected from /174.24.210.158
***Server: Roughrider1 connected from /174.24.210.158
Movement Phase
-------------------

Warhammer IIC 8 #2 (Roughrider2) must make a piloting skill check while moving in hex 1933 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 9 : succeeds.


Tomahawk II C (Foxx) must make a piloting skill check while moving in hex 2549 (running & turning on pavement).
Needs 2 [3 (Base piloting skill) - 1 (running & turning on pavement)], rolls 5 : succeeds.


Dire Wolf D (Foxx) must make a piloting skill check while moving in hex 0358 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 7 : succeeds.


Warhammer IIC 8 (Roughrider2) must make a piloting skill check while moving in hex 1933 (running & turning on pavement).
Needs 4 [4 (Base piloting skill) + 0 (running & turning on pavement)], rolls 7 : succeeds.


Giggins APC (Fire Support) #3 (Roughrider2) must make a piloting skill check while moving in hex 3743 (reckless driving on pavement).
Needs 4 [4 (Base piloting skill) + 1 (Steering Damage) - 1 (reckless driving on pavement)], rolls 10 : succeeds.


Giggins APC (Fire Support) #3 hits a mine in hex 3444.
        Giggins APC (Fire Support) #3 (Roughrider2) takes 5 damage to FR.
            29 Armor remaining.
        Giggins APC (Fire Support) #3 (Roughrider2) takes 5 damage to FR.
            24 Armor remaining.
        Giggins APC (Fire Support) #3 (Roughrider2) takes 5 damage to FR.
            19 Armor remaining.
        Giggins APC (Fire Support) #3 (Roughrider2) takes 5 damage to FR.
            14 Armor remaining.
        Giggins APC (Fire Support) #3 (Roughrider2) takes 3 damage to LS.
            25 Armor remaining.
            Chance for motive system damage. Roll is 7; (w/ +1 bonus)
             Minor damage, +1 to driving skill rolls.
            Chance for motive system damage. Roll is 12; (w/ +3 bonus)
             Major damage, vehicle immobile.
Offboard Attack Phase
-------------------
Weapons f
Offboard Attack Phase
-------------------
Weapons fire for Naga Prime #2 (Restless)
    Arrow IV at Hex: 1930 (Artillery); needs 9, rolls 4 : misses and scatters to hex 1427.

    Arrow IV at Hex: 2029 (Artillery); needs 9, rolls 7 : misses and scatters to hex 2027.
Rommel Tank (Gauss) (Roughrider2) hit (using Left Side table) for 10 damage.
        Rommel Tank (Gauss) (Roughrider2) takes 5 damage to LS.
            30 Armor remaining.
        Rommel Tank (Gauss) (Roughrider2) takes 5 damage to FR.
            37 Armor remaining.
            Chance for motive system damage. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) (Restless)
    Arrow IV at Hex: 1829 (Artillery); needs 9, rolls 9 : hits the intended hex 1829.
Patton Tank (Ultra) #2 (Roughrider2) hit (using Right Side table) for 10 damage.
        Patton Tank (Ultra) #2 (Roughrider2) takes 5 damage to RS.
            41 Armor remaining.
        Patton Tank (Ultra) #2 (Roughrider2) takes 5 damage to RS.
            36 Armor remaining.
Arctic Fox AF1 (Roughrider2) hit (using Right Side table) for 10 damage.
        Arctic Fox AF1 (Roughrider2) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Arctic Fox AF1 (Roughrider2) "Won-il Farquhar" takes 1 damage.        
Pilot of Arctic Fox AF1 (Roughrider2) "Won-il Farquhar" needs a 3 to stay conscious.  Rolls 4 : successful!
        Arctic Fox AF1 (Roughrider2) takes 5 damage to LT.
            6 Armor remaining.

    Arrow IV at Hex: 1929 (Artillery); needs 9, rolls 9 : hits the intended hex 1929.
Patton Tank (Ultra) #2 (Roughrider2) hit for 20 damage.
        Patton Tank (Ultra) #2 (Roughrider2) takes 5 damage to LS.
            41 Armor remaining.
            Chance for motive system damage. Roll is 8; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Patton Tank (Ultra) #2 (Roughrider2) takes 5 damage to FR (critical).
            46 Armor remaining.
            Critical hit on FR. Roll is 4; no effect.
        Patton Tank (Ultra) #2 (Roughrider2) takes 5 damage to FR.
            41 Armor remaining.
            Chance for motive system damage. Roll is 4; (w/ +0 bonus)
             no effect.
        Patton Tank (Ultra) #2 (Roughrider2) takes 5 damage to FR (critical).
            36 Armor remaining.
            Critical hit on FR. Roll is 3; no effect.
Rommel Tank (Gauss) (Roughrider2) hit for 10 damage.
        Rommel Tank (Gauss) (Roughrider2) takes 5 damage to FR.
            32 Armor remaining.
            Chance for motive system damage. Roll is 8; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Rommel Tank (Gauss) (Roughrider2) takes 5 damage to TU (critical).
            35 Armor remaining.
            Critical hit on TU. Roll is 5; no effect.
Arctic Fox AF1 (Roughrider2) hit (using Rear table) for 10 damage.
        Arctic Fox AF1 (Roughrider2) takes 5 damage to RL.
            5 Armor remaining.
        Arctic Fox AF1 (Roughrider2) takes 5 damage to LA.
            5 Armor remaining.

Weapons fire for Helepolis HEP-4H (Roughrider1)
    Sniper at Hex: 2454 (Artillery); needs 11, rolls 4 : misses and scatters to hex 1751.
        Building #30916 absorbs 10 points of damage. 

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) (Restless)
    Arrow IV at Hex: 1828 (Artillery); needs 10, rolls 9 : misses and scatters to hex 1928.
Rommel Tank (Gauss) (Roughrider2) hit for 20 damage.
        Rommel Tank (Gauss) (Roughrider2) takes 5 damage to LS.
            25 Armor remaining.
            Chance for motive system damage. Roll is 7; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Rommel Tank (Gauss) (Roughrider2) takes 5 damage to TU.
            30 Armor remaining.
        Rommel Tank (Gauss) (Roughrider2) takes 5 damage to FR.
            27 Armor remaining.
        Rommel Tank (Gauss) (Roughrider2) takes 5 damage to TU.
            25 Armor remaining.
Patton Tank (Ultra) #2 (Roughrider2) hit (using Rear table) for 10 damage.
        Patton Tank (Ultra) #2 (Roughrider2) takes 5 damage to TU.
            46 Armor remaining.
        Patton Tank (Ultra) #2 (Roughrider2) takes 5 damage to RR.
            33 Armor remaining.

    Arrow IV at Hex: 2028 (Artillery); needs 10, rolls 5 : misses and scatters to hex 1526.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #2 (Restless)
    Arrow IV at Hex: 1928 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 10 : hits the intended hex 1928.
Rommel Tank (Gauss) (Roughrider2) hit for 20 damage.
        Rommel Tank (Gauss) (Roughrider2) takes 5 damage to FR.
            22 Armor remaining.
        Rommel Tank (Gauss) (Roughrider2) takes 5 damage to FR.
            17 Armor remaining.
        Rommel Tank (Gauss) (Roughrider2) takes 5 damage to FR.
            12 Armor remaining.
        Rommel Tank (Gauss) (Roughrider2) takes 5 damage to FR.
            7 Armor remaining.
            Chance for motive system damage. Roll is 11; (w/ +0 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
Patton Tank (Ultra) #2 (Roughrider2) hit (using Rear table) for 10 damage.
        Patton Tank (Ultra) #2 (Roughrider2) takes 5 damage to RS.
            31 Armor remaining.
        Patton Tank (Ultra) #2 (Roughrider2) takes 5 damage to RS.
            26 Armor remaining.

    Arrow IV at Hex: 1927 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 6 : hits the intended hex 1927.
Rommel Tank (Gauss) (Roughrider2) hit (using Rear table) for 10 damage.
        Rommel Tank (Gauss) (Roughrider2) takes 5 damage to RR.
            16 Armor remaining.
        Rommel Tank (Gauss) (Roughrider2) takes 5 damage to TU.
            20 Armor remaining.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #2 (Restless)
    Arrow IV at Hex: 2227 (Artillery); needs 10, rolls 5 : misses and scatters to hex 2725.

    Arrow IV at Hex: 1627 (Artillery); needs 10, rolls 8 : misses and scatters to hex 1625.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #3 (Restless)
    Arrow IV at Hex: 2125 (Artillery); needs 9, rolls 10 : hits the intended hex 2125.

    Arrow IV at Hex: 1824 (Artillery); needs 9, rolls 7 : misses and scatters to hex 2023.

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #3 (Restless)
    Arrow IV at Hex: 1931 (Artillery); needs 10, rolls 9 : misses and scatters to hex 1932.
Lament LMT-3C (Roughrider2) hit for 20 damage.
        Lament LMT-3C (Roughrider2) takes 5 damage to RT.
            17 Armor remaining.
        Lament LMT-3C (Roughrider2) takes 5 damage to RL.
            25 Armor remaining.
        Lament LMT-3C (Roughrider2) takes 5 damage to RL.
            20 Armor remaining.
        Lament LMT-3C (Roughrider2) takes 5 damage to LL.
            25 Armor remaining.
Patton Tank (Ultra) (Roughrider2) hit for 10 damage.
        Patton Tank (Ultra) (Roughrider2) takes 5 damage to FR.
            46 Armor remaining.
            Chance for motive system damage. Roll is 9; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Patton Tank (Ultra) (Roughrider2) takes 5 damage to FR.
            41 Armor remaining.
            Chance for motive system damage. Roll is 5; (w/ +0 bonus)
             no effect.
Excalibur EXC-CS (Roughrider2) hit for 10 damage.
        Excalibur EXC-CS (Roughrider2) takes 5 damage to LT.
            18 Armor remaining.
        Excalibur EXC-CS (Roughrider2) takes 5 damage to RT.
            18 Armor remaining.

    Arrow IV at Hex: 1932 (Artillery); needs 10, rolls 7 : misses and scatters to hex 1630.
Cronus CNS-5M (Roughrider2) hit for 10 damage.
        Cronus CNS-5M (Roughrider2) takes 5 damage to CT.
            23 Armor remaining.
        Cronus CNS-5M (Roughrider2) takes 5 damage to LL.
            15 Armor remaining.

Weapons fire for Demolisher Heavy Tank (Arrow IV) (Restless)
    Arrow IV at Hex: 2223 (Artillery); needs 10, rolls 5 : misses and scatters to hex 2218.

    Arrow IV at Hex: 2524 (Artillery); needs 10, rolls 6 : misses and scatters to hex 2122.
Defiance DFN-3T (Roughrider1) hit (using Rear table) for 10 damage.
        Defiance DFN-3T (Roughrider1) takes 5 damage to RL.
            21 Armor remaining.
        Defiance DFN-3T (Roughrider1) takes 5 damage to RA.
            17 Armor remaining.

Weapons fire for Demolisher Heavy Tank (Arrow IV) #2 (Restless)
    Arrow IV at Hex: 2625 (Artillery); needs 11, rolls 6 : misses and scatters to hex 3128.

    Arrow IV at Hex: 2225 (Artillery); needs 11, rolls 10 : misses and scatters to hex 2325.

Weapons fire for Demolisher Heavy Tank (Arrow IV) #3 (Restless)
    Arrow IV at Hex: 2221 (Artillery); needs 11, rolls 5 : misses and scatters to hex 1624.

    Arrow IV at Hex: 2621 (Artillery); needs 11, rolls 4 : misses and scatters to hex 1925.
Rommel Tank (Gauss) #2 (Roughrider2) hit for 20 damage.
        Rommel Tank (Gauss) #2 (Roughrider2) takes 5 damage to TU.
            35 Armor remaining.
        Rommel Tank (Gauss) #2 (Roughrider2) takes 5 damage to FR.
            22 Armor remaining.
        Rommel Tank (Gauss) #2 (Roughrider2) takes 5 damage to FR.
            17 Armor remaining.
        Rommel Tank (Gauss) #2 (Roughrider2) takes 5 damage to FR.
            12 Armor remaining.

Weapons fire for Demolisher Heavy Tank (Arrow IV) #4 (Restless)
    Arrow IV at Hex: 3725 (Artillery); needs 11, rolls 9 : misses and scatters to hex 3524.

    Arrow IV at Hex: 3725 (Artillery); needs 11, rolls 8 : misses and scatters to hex 3423.

Weapons fire for Demolisher Heavy Tank (Arrow IV) #5 (Restless)
    Arrow IV at Hex: 3725 (Artillery); needs 10, rolls 6 : misses and scatters to hex 3729.

    Arrow IV at Hex: 3725 (Artillery); needs 10, rolls 4 : misses and scatters to hex 3731.

Weapons fire for Demolisher Heavy Tank (Arrow IV) #6 (Restless)
    Arrow IV at Hex: 3625 (Artillery); needs 9, rolls 6 : misses and scatters to hex 3324.

    Arrow IV at Hex: 3824 (Artillery); needs 9, rolls 6 : misses and scatters to hex 3827.

Weapons fire for Dire Wolf Ashley (Foxx)
    Arrow IV at Hex: 3725 (Artillery); needs 7, rolls 3 : misses and scatters to hex 4123.



Weapons fire for Naga Prime (Restless)


Weapons fire for Naga Prime #2 (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #2 (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #2 (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #3 (Restless)


Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #3 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #2 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #3 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #4 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #5 (Restless)


Weapons fire for Demolisher Heavy Tank (Arrow IV) #6 (Restless)




Lament LMT-3C (Roughrider2) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage) - 1 (weight class modifier)); needs 3, rolls 9 : succeeds.

Arctic Fox AF1 (Roughrider2) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage) + 1 (we
Weapon Attack Phase
-------------------
Executioner G 
Weapon Attack Phase
-------------------
Executioner G (Foxx) needs a 6 for Ghost Targets, rolls a 3: No ghost targets.
Carnivore Assault Tank (HAG) (Foxx) needs a 7 for Ghost Targets, rolls a 7: ghost targets active.
Carnivore Assault Tank (Standard) (Foxx) needs a 7 for Ghost Targets, rolls a 12: ghost targets active.
Carnivore Assault Tank (Standard) #2 (Foxx) needs a 8 for Ghost Targets, rolls a 6: No ghost targets.
Carnivore Assault Tank (HAG) #4 (Foxx) needs a 8 for Ghost Targets, rolls a 10: ghost targets active.
Gurteltier MBT (Standard) (Foxx) needs a 7 for Ghost Targets, rolls a 9: ghost targets active.
Maxim Heavy Hover Transport (Clan) (Restless) needs a 7 for Ghost Targets, rolls a 9: ghost targets active.
Maxim Heavy Hover Transport (Clan) #2 (Restless) needs a 8 for Ghost Targets, rolls a 9: ghost targets active.
Maxim Heavy Hover Transport (Clan) #3 (Restless) needs a 7 for Ghost Targets, rolls a 8: ghost targets active.
Maxim Heavy Hover Transport (Clan) #4 (Restless) needs a 8 for Ghost Targets, rolls a 7: No ghost targets.
Maxim Heavy Hover Transport (Clan) #5 (Restless) needs a 7 for Ghost Targets, rolls a 9: ghost targets active.
Maxim Heavy Hover Transport (Clan) #6 (Restless) needs a 8 for Ghost Targets, rolls a 4: No ghost targets.
Maxim Heavy Hover Transport (Clan) #7 (Restless) needs a 7 for Ghost Targets, rolls a 10: ghost targets active.
Maxim Heavy Hover Transport (Clan) #8 (Restless) needs a 8 for Ghost Targets, rolls a 10: ghost targets active.
Maxim Heavy Hover Transport (Clan) #9 (Restless) needs a 7 for Ghost Targets, rolls a 6: No ghost targets.
Maxim Heavy Hover Transport (Clan) #10 (Restless) needs a 8 for Ghost Targets, rolls a 7: No ghost targets.
Weapons fire for Executioner G (Foxx)
    ER PPC at Warhammer IIC 8 #2 (Roughrider2); needs 9, rolls 10 : hits  CT
        Warhammer IIC 8 #2 (Roughrider2) takes 15 damage to CT.
            19 Armor remaining.


    Streak LRM 15 at Warhammer IIC 8 #2 (Roughrider2); needs 10, rolls 11 : 15 missile(s) hit.

        Warhammer IIC 8 #2 (Roughrider2) takes 5 damage to CT.
            14 Armor remaining.

        Warhammer IIC 8 #2 (Roughrider2) takes 5 damage to LT.
            18 Armor remaining.

        Warhammer IIC 8 #2 (Roughrider2) takes 5 damage to LL.
            25 Armor remaining.


    ER Medium Laser at Warhammer IIC 8 #2 (Roughrider2); needs 11, rolls 5 : misses


    ER Medium Laser at Warhammer IIC 8 #2 (Roughrider2); needs 11, rolls 4 : misses


    ER Medium Laser at Warhammer IIC 8 #2 (Roughrider2); needs 11, rolls 7 : misses


Weapons fire for Turkina D (Foxx)
    ATM 12 ( ammo) at Firestarter FS9-OH (Roughrider1); needs 12, rolls 3 : misses


    ATM 12 ( ammo) at Firestarter FS9-OH (Roughrider1); needs 12, rolls 7 : misses


Weapons fire for Lament LMT-3C (Roughrider2)
    ER PPC at Hex 2354 of Building #47312 (Collapse); needs 6, rolls 9 : hits.

        Building #47312 absorbs 9 points of damage. 


    ER PPC at Hex 2354 of Building #47312 (Collapse); needs 6, rolls 7 : hits.

        Building #47312 absorbs 9 points of damage. 


Weapons fire for Cronus CNS-5M (Roughrider2)
    ER PPC at Hex 2354 of Building #47312 (Collapse); needs 8, rolls 9 : hits.

        Building #47312 absorbs 9 points of damage. 


Weapons fire for Excalibur EXC-CS (Roughrider2)
    ER PPC at Hex 2354 of Building #47312 (Collapse); needs 5, rolls 4 : misses


    LRM 20 at Hex 2354 of Building #47312 (Collapse); needs 6, rolls 10 : 6 missile(s) hit.

        Building #47312 absorbs 6 points of damage. 

Weapons fire for Warhammer IIC 8 (Roughrider2)
    Plasma Cannon at Hex 2354 of Building #47312 (Collapse); needs 8, rolls 9 : 
        Building #47312 absorbs 12 points of damage. 


    Plasma Cannon at Hex 2354 of Building #47312 (Collapse); needs 8, rolls 7 : misses


Weapons fire for Warhammer IIC 8 #2 (Roughrider2)
    Plasma Cannon at Hex 2354 of Building #47312 (Collapse); needs 6, rolls 10 : 
        Building #47312 absorbs 20 points of damage. 


    Plasma Cannon at Hex 2354 of Building #47312 (Collapse); needs 6, rolls 7 : 
        Building #47312 absorbs 26 points of damage. 


    Heavy Large Laser at Hex 2354 of Building #47312 (Collapse); needs 7, rolls 6 : misses


Weapons fire for Arctic Fox AF1 (Roughrider2)
    ER PPC at Hex 2354 of Building #47312 (Collapse); needs 8, rolls 11 : hits.

        Building #47312 absorbs 9 points of damage. 
         BUILDING DESTROYED




Building #47312 collapses due to damage.

Warhammer IIC 8 #2 (Roughrider2) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage) - 2 (wei
Physical Attack Phase
-------------------

Heat Phase
-------------------
Dire Wolf Jonathan (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk II WolfSpider (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk C (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dire Wolf Ashley (Foxx) gains 10 heat, sinks 10 heat and is now at 0 heat.
Hellstar 3 (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk II Nasty (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk II C (Foxx) gains 2 heat, sinks 2 heat and is now at 0 heat.
Tomahawk II E (Foxx) gains 3 heat, sinks 3 heat and is now at 0 heat.
Dire Wolf D (Foxx) gains 2 heat, sinks 2 heat and is now at 0 heat.
Savage Coyote C (Foxx) gains 3 heat, sinks 3 heat and is now at 0 heat.
Tomahawk II D (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Turkina D (Foxx) gains 17 heat, sinks 17 heat and is now at 0 heat.
Executioner G (Foxx) gains 35 heat, sinks 32 heat and is now at 3 heat.
Hellstar (Standard) (Foxx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Turkina B (Foxx) gains 1 heat, sinks 1 heat and is now at 0 heat.
Jade Hawk JHK-04 (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Jade Hawk JHK-03 (Restless) gains 3 heat, sinks 3 heat and is now at 0 heat.
Timber Wolf Chrissy (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Timber Wolf DWACS (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Timber Wolf WoodsmanPrime (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Timber Wolf CAT (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Naga Prime (Restless) gains 20 heat, sinks 20 heat and is now at 0 heat.
Naga Prime #2 (Restless) gains 20 heat, sinks 20 heat and is now at 0 heat.
Lobo (Standard) (Restless) gains 0 heat, sinks 0 heat and is now at 0 heat.
Sirocco SRC-3C (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Black Knight BLK-NT-4D (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Gotterdammerung GTD-20S (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Helepolis HEP-4H (Roughrider1) gains 10 heat, sinks 10 heat and is now at 0 heat.
Defiance DFN-3T (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Gravedigger GDR-1D (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Shadow Cat A (Roughrider1) gains 6 heat, sinks 6 heat and is now at 0 heat.
Firestarter FS9-OH (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Timber Wolf Prime (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Thor II (Grand Summoner) E (Roughrider1) gains 2 heat, sinks 2 heat and is now at 0 heat.
Savage Wolf Prime (Roughrider1) gains 14 heat, sinks 14 heat and is now at 0 heat.
Pillager PLG-3Z (Roughrider1) gains 1 heat, sinks 1 heat and is now at 0 heat.
Berserker BRZ-C3 (Roughrider2) gains 2 heat, sinks 2 heat and is now at 0 heat.
Lament LMT-3C (Roughrider2) gains 32 heat, sinks 30 heat and is now at 2 heat.
Cronus CNS-5M (Roughrider2) gains 21 heat, sinks 21 heat and is now at 0 heat.
Excalibur EXC-CS (Roughrider2) gains 23 heat, sinks 23 heat and is now at 0 heat.
Warhammer IIC 8 (Roughrider2) gains 16 heat, sinks 16 heat and is now at 0 heat.
Warhammer IIC 8 #2 (Roughrider2) gains 34 heat, sinks 34 heat and is now at 0 heat.
Adding 5 heat from Charged Capacitor...
Wolfhound WLF-2H (Roughrider2) gains 7 heat, sinks 7 heat and is now at 0 heat.
Adding 5 heat from Charged Capacitor...
Wolfhound WLF-2H #2 (Roughrider2) gains 7 heat, sinks 7 heat and is now at 0 heat.
Arctic Fox AF1 (Roughrider2) gains 17 heat, sinks 17 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Geyser in hex 1366 erupts.
Geyser in hex 1466 erupts.
Geyser in hex 1568 subsides.
Initiative Phase for Round #6
-------------------
Team 
Initiative Phase for Round #6
-------------------
Team 1 rolls a 13[9+4].
    Restless rolls a 2[2+0].
    Foxx rolls a 8[8+0].
Team 2 rolls a 10[9+1].
    Roughrider1 rolls a 8[8+0].
    Roughrider2 rolls a 3[3+0].
Observer rolls a 9[9+0].
Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.
Foxx
Targeting Phase
-------------------
Weapons fire 
Targeting Phase
-------------------
Weapons fire for Helepolis HEP-4H (Roughrider1)
    Sniper, will land in 1 turn(s).

Weapons fire for Dire Wolf Ashley (Foxx)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Naga Prime (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Naga Prime #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #2 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (Standard) #3 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Huitzilopochtli Assault Tank 'Huey' (AAA) #3 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #2 (Restless)
    Arrow IV, will land in 0 turn(s).

    Arrow IV, will land in 0 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #3 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #4 (Restless)
    Arrow IV, will land in 0 turn(s).

    Arrow IV, will land in 0 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #5 (Restless)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Demolisher Heavy Tank (Arrow IV) #6 (Restless)
    Arrow IV, will land in 1 turn(s).

&nb
Roughrider1: test
***Server: Roughrider2 disconnected.
***Server: Roughrider2 disconnected.
Restless: uhhh
***Server: Player 'Roughrider2' is disconnected.  You may skip his/her current turn with the /skip command.
***Server: Roughrider2 connected from /174.24.210.158
***Server: Roughrider2 connected from /174.24.210.158